![]() ![]() Level 3: Critical chance with crossbow +15%, adrenaline points gain +3%. Level 2: Critical chance with crossbow +10%, adrenaline points gain +2%. Level 3: Adrenaline points +0.12 per bolt hit, adrenaline points gain +3%. Level 2: Adrenaline points +0.08 per bolt hit, adrenaline points gain +2%. Level 1: Slows time by another 15% while aiming the crossbow, adrenaline point gain +1%. Level 2: Instant kill chance +2% per adrenaline point, adrenaline gain +2%. Level 3: Attack after successful counter is always critical, does +45% damage per skill level, adrenaline point gain +3%. Level 2: Attack after successful counter does +30% damage per skill level, knock-down chance based on adrenaline, adrenaline point gain +2%. Level 3: Damage from hits while dodging -60%, adrenaline points gain +3%. ![]() Level 2: Damage from hits while dodging -40%, adrenaline points gain +2%. Level 3: Perfectly timed parries reflect arrows, deal double damage, adrenaline point gain +3%. Level 2: Perfectly timed parries reflect arrows back at the enemies, adrenaline point gain +2%. Level 1: Deflect arrows while parrying, adrenaline point gain +1%. Level 3: Enemy damage resistance -15%, adrenaline point gain +3%. Level 2: Enemy damage resistance -10%, adrenaline point gain +2%. Level 3: Critical chance +30%, adrenaline gain +3%. Ignores enemy defense, critical chance +20%, adrenaline points increase damage by 100%, adrenaline point gain +2%. Level 2: Do more damage in proportion to consumed stamina. Level 3: Strong attack critical chance +6%, critical damage +45%, adrenaline point gain +3%. Level 2: Strong attack critical chance +4%, critical damage +30%, adrenaline point gain +2%. Level 1: Strong attack damage +5%, adrenaline point gain +1%. Enemies lose 25 Vitality per second for 5 seconds, adrenaline point gain: +1%. ![]() Level 3: Consumes 30% less stamina and adrenaline, adrenaline point gain +3%. Consumes 20% less stamina and adrenaline, adrenaline point gain +2%. Maintaining consumes stamina and adrenaline. Level 2: Spinning attack that strikes everyone around you. Level 5: Fast attack critical chance +10%, critical damage +75%, adrenaline gain +5%. Level 3: Fast attack critical chance +6%, critical damage +45%, adrenaline gain +3%. Level 2: Fast attack critical chance +4%, critical damage +30%, adrenaline gain +2%. Level 3: Fast attack damage +15%, adrenaline point gain +3%. Level 2: Fast attack damage +10%, adrenaline point gain +2%. Level 1: Fast attack damage +5%, adrenaline point gain +1%. Investing 8 points into it unlocks the second tier, 20 unlocks the third and 30 unlocks the fourth. ![]() There are five talent trees in this category: Fast Attack, Strong Attack, Defense, Marksmanship and Battle Trance. Combat Skills (red)The first group of skills is dedicated to combat – they improve your swordsmanship, allow you to use crossbows more effectively and govern your adrenaline gains. If you’re not happy with your chosen abilities, you can supposedly buy a respec potion that will allow you to redistribute your skill points. These places are scattered across the world, hidden from view and hard to get to. Additionally, visiting a Place of Power can grant you a “free” point. You gain one skill point each time you level up. You can switch the active skills at will, depending on the problems you’re facing – if you’re fighting an enemy with a weakness to fire, you can replace the Arrow Deflection with a skill that improves Igni intensity. While progressing through the game you’ll unlock 12 slots and the last one will be opened up when you reach level 50. You’ll start out with only a few slots available, but you’ll unlock more as you progress through the game. Just upgrading them won’t be enough – if you want them to take effect, you’ll need to place them into ability slots. In this guide, we’re going to show you all the Witcher 3 skills you can choose, their effects and mutagens that go well with them. Mutagens are special items that allow further specialization by scaling with abilities. ![]()
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